Résumé |
What is described and studied here can be called "computer audio signaletics". It embraces three fields : - software audio behaviour - software audio reactions to user actions - software audio adorning - We'll start with numerous examples taken from common existing softwares including OS and games (II) Then we'll compare samples belonging to common action categories (III) Using simple audio classification category, we'll be able to define, for each category, an average morphological portrait (IV) In regards to all the examples that have been studied, we'll propose simple rules concerning the reasonable use of sonification (V) An experiment to objectivize sonification's impact on users will be described, and its results analysed (VI) Conclusions from this experiment will then be put in balance with previous conclusions, thus modifying the morphological portraits obtained in IV - (VII) |