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    %0 Conference Proceedings
    %A Cahen, Roland
    %A Rodet, Xavier
    %A Lambert, Jean-Philippe
    %T Sound Navigation in the PHASE installation: producing music as performing a game using haptic feedback
    %D 2005
    %B Virtual Stoyrtelling 05
    %V Volume 3805 / 2005
    %F Cahen05a
    %K Sound
    %K Sound Navigation
    %K installation
    %K music
    %K game haptic
    %K haptic feedback
    %X Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.
    %1 6
    %2 3

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