Résumé |
This article reports on developments conducted in the framework of the SampleOrchestrator project. We assembled for this project a set of tools allowing for the interactive real-time synthesis of automatically analysed and annotated audio files. Rather than a specific technique we present a set of components that support a variety of different interactive real-time audio processing approaches such as beatshuffling, sound morphing, and audio musaicing. We particularly insist on the design of the central element of these developments, an optimised data structure for the consistent storage of audio samples, descriptions, and annotations closely linked to the SDIF file standard. |