Ircam-Centre Pompidou

Recherche

  • Recherche simple
  • Recherche avancée

    Panier électronique

    Votre panier ne contient aucune notice

    Connexion à la base

  • Identification
    (Identifiez-vous pour accéder aux fonctions de mise à jour. Utilisez votre login-password de courrier électronique)

    Entrepôt OAI-PMH

  • Soumettre une requête

    Consulter la notice détailléeConsulter la notice détaillée
    Version complète en ligneVersion complète en ligne
    Version complète en ligne accessible uniquement depuis l'IrcamVersion complète en ligne accessible uniquement depuis l'Ircam
    Ajouter la notice au panierAjouter la notice au panier
    Retirer la notice du panierRetirer la notice du panier

  • English version
    (full translation not yet available)
  • Liste complète des articles

  • Consultation des notices


    Vue détaillée Vue Refer Vue Labintel Vue BibTeX  

    %0 Conference Proceedings
    %A Viaud-Delmon, Isabelle
    %A Seguelas, Angeline
    %A Rio, Emmanuel
    %A Jouvent, Roland
    %A Warusfel, Olivier
    %T 3-D Sound and Virtual Reality: Applications in Clinical Psychopathology
    %D 2004
    %B Cybertherapy
    %C San Diego
    %F ViaudDelmon04b
    %K Virtual reality
    %K psychopathology
    %K auditory navigation
    %X The aim of this study was to provide information about the importance of auditory feedback in a VR system planned for clinical use and to address the different factors that should be taken into account in building a bimodal virtual environment. We conducted an experiment in which we assessed spatial performances in agoraphobic patients and normal subjects comparing two kinds of virtual environments, visual alone (Vis) and auditory-visual (AVis), during separate sessions. Subjects were equipped with a head-mounted display coupled with an electromagnetic sensor system and immersed in a virtual town in which they could move forward by pressing a mouse button. Subjects had to turn on their own vertical axis in order to change the direction of heading in the virtual town. Their task was to locate different landmarks and become familiar with the town. In the AVis condition subjects were equipped with the head-mounted display and headphones, which delivered a soundscape updated in real time according to their movement in the virtual town. The sounds were produced through tracked binaural rendering (HRTF). The two groups of subjects exhibited better scores of presence in the AVis condition, although patients exhibited more cyber sickness symptoms than normal subjects in this condition. While normal subjects preferred the AVis condition, expressing a better sense of realism, patients did not mention such a preference. Overall, this study might reflect the multisensory integration deficit of anxious patients and underline the need for further research on multimodal VR systems for clinical use.
    %1 7
    %2 2

    © Ircam - Centre Pompidou 2005.