Recherche
Recherche simple
Recherche avancée
Panier électronique
Votre panier ne contient aucune notice
Connexion à la base
Identification
(Identifiez-vous pour accéder aux fonctions de mise à jour. Utilisez votre login-password de courrier électronique)
Entrepôt OAI-PMH
Soumettre une requête
| Consulter la notice détaillée |
| Version complète en ligne |
| Version complète en ligne accessible uniquement depuis l'Ircam |
| Ajouter la notice au panier |
| Retirer la notice du panier |
English version
(full translation not yet available)
Liste complète des articles
|
Consultation des notices
%0 Conference Proceedings
%A Misdariis, Nicolas
%A Gerber, Julien
%A Aleonard, Julien
%T Urban environment audio simulation for contextual evaluation of Quiet Vehicles' sound design
%D 2014
%B Internoise - International Congress on Noise Control Engineering
%C Melbourne
%F Misdariis14c
%K Electric Vehicle
%K Sound design
%K Simulation
%X The silence of Quiet Vehicles – especially, Hybrid or Electric Vehicles – is a crucial issue in terms of safety, ergonomics or even ecology which becomes to be largely studied either in a research or development point of view. Most of the works done in that domain are based on experiments which try to measure presence and emergence of such vehicles in real, or simulated, environment and to evaluate their detectabilty, in the same contexts, while being equipped with extra sounds specifically designed for fulfilling basic functional conditions with regards to nearby pedestrians or other road users. In this necessary experimental workflow, we assume that simulation approach – or, more generally, virtual reality – is a potentially powerful and valid paradigm to test the contextual impact of a large number of propositions and to conduct controled laboratory experiments for evaluation. This paper will then present the first step of the development of an audio simulation based on Ambisonics field recordings in various urban locations, multi-channel audio rendering and mock-up of different audio scenarios for insertion of one or multiple QV sound signatures in a given sound scene. Next steps – together with general stakes and perspectives – of this approach will also be presented and discussed.
%1 6
%2 3
%U http://architexte.ircam.fr/textes/Misdariis14c/
|
|